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Chimpoo Simpoo Episode 91

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Listen Ek Hazaaron Mein Meri Behna Hai Season 4 Full Episode 148 Song music mp3, Free Streaming and Download Ek Hazaaron Mein Meri Behna Hai Season 4 Full Episode 148 Mp3 Full Album filetype:mp3 and zip Convert Youtube Ek Hazaaron Mein Meri Behna Hai Season 4 Full Episode 148 Song Bitrate 320kbps, 192 kbps and 128kbps Fast, Easy, Simple and Gratis. Mar 19, 2020 RELATED SEARCHES, simpu chimpu, chimpoo simpoo 2, chimpoo simpoo 3, simbu pinku chimpoo simpoo chimpoo simpoo chimpoo simpoo, chimpoo simpoo episode 47, chimpoo simpoo cartoon in hindi, pyaar. This is a list of Chimpui episodes, a Japanese manga created by Fujiko Fujio in 1985. All episodes are 22–24 minutes long and consist of 2 segments. EP# English title Synopsis 1: The game is about to begin (エリさま、おめでとう) / Enjoying with friends (おもちゃもラーメンを食べる).

(Redirected from Code monkeys episodes)
Code Monkeys
Code Monkeys title card; main characters from left to right: Black Steve, Dave, Todd, Clare, Jerry, Mary, Mr. Larrity, Dean and Benny.
GenreAnimation
Black Comedy
Created byAdam de la Peña
Voices ofAdam de la Peña
Matt Mariska
Andy Sipes
Dana Snyder
Tony Strickland
Gretchen McNeil
Suzanne Keilly
Lionel Tubbins
Opening theme'Code Monkey' by Jonathan Coulton
Composer(s)Jon and Al Kaplan
Country of originUnited States
Original language(s)English
No. of seasons2
No. of episodes26 (list of episodes)
Production
Executive producer(s)Adam de la Peña
Producer(s)Jennifer Saxon Gore
Tony Strickland
Running timeApprox. 22 minutes
Release
Original networkG4
Audio format320 kbit/s
Original releaseJuly 11, 2007 –
August 17, 2008
External links
Website

Code Monkeys is an American animated television program by Adam de la Peña. Set in the early 1980s, it follows the adventures of fictional video game company GameaVision.

The show first aired on July 11, 2007. Two seasons have aired on G4 and G4 Canada. In September 2008, the show began airing on the Teletoon Detour block on Teletoon in Canada.

While G4 was vague on the future of the show after the end of the second season, it was announced in May 2009 that the show would not be renewed for a third season.

Plot[edit]

The plot of Code Monkeys revolves around the fictitious video game company GameaVision (a play on companies like Activision and Intellivision) and its eccentric employees, mainly the slacker Dave and his high-strung friend Jerry. The entire series takes place in the Silicon Valley city of Sunnyvale, California during the 1980s. Code Monkeys relies on crude humor and stoner comedy to convey the numerous references to video games, past and present, but mostly games from the 8-bit era. This also extends to cameos from well known video game developers, who appear in the show pitching their ideas to GameaVision for the games that would later make them famous, usually to be rejected, insulted, and sometimes injured or killed off.

Episode structure[edit]

A screenshot from 'Code Monkeys', showcasing elements of the show: the health meter (upper-right), score (upper-left) and text box (bottom).

Code Monkeys is presented as though it were an 8-bit video game. In keeping with this format, characters, backgrounds and other objects are rendered with an 8-bit color palette, occasionally leading to trouble animating specific objects. Most episodes begin with a screen flashing 'PLAYER 1 START!';[1] episodes end with a black 'Game Over' screen, with a 'kill screen' appearing after the production company logo in the first season. Before each commercial break, a small pause box typically appears in the middle of the screen which freezes the scene. On the two occasions when Jerry 'dies', a 'Game Over/Continue?' box appears, with the 'player' contemplating selecting 'No', but then choosing 'Yes' to continue the episode. Near the end of 'Todd Loses His Mind', the episode 'crashes' abruptly, forcing the 'player' to eject the 'game cartridge' to blow dust off its connectors, and the episode is reset to its beginning, thus negating everything that happened in the episode. The show also features status bars at the top and bottom of the frame, which display a running counter of points earned by the characters doing video game-like actions in each episode, a health meter for the current characters, narrative asides based on certain characters' actions or dialogue, and other humorous sayings or pictures based on an episode's story line. Characters also use similar methods to show emotions, such as air humping (usually to exaggerate sexuality or awesomeness), or throwing up the sign of the horns. The show is entirely computer animated, with the exception of the 'game crash' scene in 'Todd Loses His Mind', and is done in-house at the G4 studios in Los Angeles. The original music for the show, video game-styled underscore, is composed by Jon and Al Kaplan. Other music prominently featured in the series includes music by Los Angeles heavy metal group Tinhorn. Jonathan Coulton's song 'Code Monkey' serves as the theme song of the show.

Characters[edit]

  • Dave (voiced by Adam de la Peña) — Dave is the lead character of the show and the de facto lead programmer at GameaVision. A constant slacker, he focuses his attention more on playing games than actually making them. Dave is also a frequent cannabis user; he claimed that most of his game ideas were conceived while he was high. Dave often grosses out his co-workers by either throwing up in front of them, having his pants down at inopportune moments, humping random people or objects, or performing other lewd acts. A rampant hedonist, the only things that seem to motivate Dave are money, drugs, and sex. Most of the show's and characters' predicaments are caused by Dave's erratic and impulsive actions. While he considers Jerry to be his best friend, Dave often insults him and manipulates his emotions. Despite his quirks, Dave has a flair to all of his actions and is a competent game programmer.
  • Jerry (voiced by Matt Mariska) — Jerry is the show's other main character and Dave's best friend, fellow programmer, and office-mate. Unlike Dave, Jerry is hard-working, responsible, and tidy. However, usually under Dave's negative influence, Jerry will succumb to sinful pleasures, often with disastrous outcomes. Jerry's running gags throughout the series deal with his unrequited crush on fellow programmer Mary (who constantly rejects him), fixing the damage Dave causes, wetting himself when nervous or threatened, and his allusion to having closeted sexual feelings for men.
  • Bob 'Big' T. Larrity (voiced by Andy Sipes) — Mr. Larrity is the current head of GameaVision, a Texan billionaire who bought the company from Steve Wozniak, despite the fact that he knows nothing about video games, only that they're sure to make him rich. Larrity often employs various illegal methods to make his fortune. In addition to being ignorant, Larrity is violent, manic, bigoted, and misogynistic. Despite his apparent stupidity, Larrity can be quite cunning and manipulative. He treats his employees with no respect, but still cares about them to some degree, particularly for Dave, Jerry, and Benny who he sees as his surrogate sons. Larrity and Black Steve also share a begrudging respect for each other over their shooting prowess.
  • Dean Larrity (voiced by Andy Sipes) — Dean is Mr. Larrity's extremely muscular son. He is appointed by his father as GameaVision's Head Supervisor. Dean has limited interaction with the other employees, doesn't participate in any of the programming, and doesn't even seem to do any actual work, aside from helping his dad cover up his illegal activities. He often uses violence to solve problems.
  • Todd (voiced by Dana Snyder) — Todd is GameaVision's resident fantasy game designer, an obese 33-year-old geek who is always seen wearing a horned helmet. Todd's narcissism, use of pretentious language, and eccentricity, often blurring the lines between his Dungeon and Dragons-inspired fantasy and reality, makes him the most despised employee at the company; other characters often refer to him as 'creepy' and 'douche'. Todd also lives with his mother, with whom he has a (very) near-incestuous relationship.
  • Black Steve (voiced by Tony Strickland) — Black Steve is GameaVision's accountant and, as his nickname would imply, he is the only black person working at the company. He is foul-mouthed, ill-tempered and racist against white people. Despite his position, Black Steve has contributed games to the company, mostly themed to his prejudice towards white people. He is apparently fluent in Japanese and conversational Arabic. He is also a former pro wrestler known as 'The Black Shadow' as well as graduate of Dartmouth. Though bigoted towards whites, Black Steve does coexist with his co-workers and even has garnered Larrity's respect due to his violent temper and love of guns.
  • Mary (voiced by Gretchen McNeil) — Mary is GameaVision's sole female programmer, and consequently isn't taken seriously by any of the other sexist employees, with the exception of Jerry, who has a major crush on her but is rebuffed due to his friendship with Dave and overall spinelessness. Compared to her boss and co-workers, Mary is considered to be the most level-headed employee at GameaVision. She is often accused of being a lesbian because of her strong beliefs in feminism; a majority of the games she designs are targeted at girls or revolve around women's issues in some way.
  • Clare (voiced by Suzanne Keilly) — Clare is GameaVision's receptionist. The antithesis to Mary, Clare is airheaded, self-centered, self-conscious, and sexually promiscuous, even going as far as partaking in BDSM-related activities. However, like Mary, Clare is often treated with little to no respect by her co-workers.
  • Benny (voiced by Dana Snyder) — Benny is a Korean child, illegally adopted by Larrity to test the company's games. He is fed a diet of cigarettes, Pixy Stix, bags of pure sugar, and amphetamines to stunt his growth and keep him game-testing nonstop. As a result, Benny is constantly hyper and usually spends his time roaming through the building's ventilation and plumbing systems, making a side living selling things to employees. No game can be shipped without Benny's approval, which causes the programmers, namely Dave and Jerry, to repeatedly bribe him with (often illegal) treats and toys. He is often accompanied by a taciturn, muscular bodyguard.
  • Clarence (voiced by Lionel Tubbins) — Clarence is GameaVision's audio designer. Flamboyantlygay, he wears sparkly jumpsuits, sings effectively all of his dialogue, and constantly makes blatant references to gay sex. He has also demonstrated the abilities to levitate and pass through walls, using 'gay magic' which can be toggled on and off, possibly a play on the 'fairy' pejorative of homosexuality. Occasionally, Clarence pitches homosexually-themed games to the company.

History[edit]

While working on the pilot for Minoriteam, Adam de la Peña began writing a script for what would become Code Monkeys. The original title for the show was Dave And Jerry VS The World, but the name was changed to Code Monkeys after receiving the rights to use the Jonathan Coulton song of the same name. After making a seven-minute animation test, he began shopping for a network to broadcast the show. He settled with G4 because he thought they understood the premise of the show the most.[2] G4 allowed him to make a full-length pilot and subsequently picked up the show for 13 episodes and after a successful first season ratings-wise, the show was picked up for a second season.[3]

Several months before Code Monkeys began airing, G4 launched an advertising campaign for the show in which GameaVision was presented as a real game company. There were two commercial advertisements for the fictitious games 'Crosswalk' and 'Barfight', the games 'Sir Eats-A-Lot' and 'Floating Space Rocks' were featured in a 'Cheat! G-Spot' segment, and 'Barfight' was featured in an episode of Attack of the Show. G4 created a website for GameaVision's, featuring two playable games: '2 Card Monte', which cannot be won; and 'Hangman', which contains fewer than 10 words, all of which are meant to insult the player.

Chimpoo Simpoo Episode 91 7

On February 27, 2017, Adam De La Pena tweeted 'And then there's this..gameavision.com', hinting at the show's return.[4]

Chimpoo simpoo episode 91 english

Episodes[edit]

Season 1 (2007)[edit]

No.TitleDirected byWritten byOriginal air date
1'The Woz'Adam de la PeñaAdam de la PeñaJuly 11, 2007
2'E.T.'Adam de la PeñaAdam de la PeñaJuly 18, 2007
3'Stonervision'Adam de la PeñaAdam de la PeñaJuly 25, 2007
4'Super Prison Breakout'Adam de la PeñaAdam de la PeñaAugust 1, 2007
5'Just One of the Gamers'Adam de la PeñaAdam de la PeñaAugust 8, 2007
6'The Takeover'Adam de la PeñaAdam de la PeñaAugust 15, 2007
7'Larrity's Got Back'Adam de la PeñaAdam de la PeñaAugust 22, 2007
8'IPO'Adam de la PeñaAdam de la PeñaAugust 29, 2007
9'Todd Loses His Mind'Adam de la PeñaAdam de la PeñaSeptember 5, 2007
10'Third Reich's the Charm'Adam de la PeñaAdam de la PeñaSeptember 12, 2007
11'Wrassle Mania'Adam de la PeñaAdam de la PeñaSeptember 19, 2007
12'Vegas, Baby!'Adam de la PeñaAdam de la PeñaSeptember 26, 2007
13'The Revenge of Matsui'Adam de la PeñaAdam de la PeñaOctober 3, 2007

Season 2 (2008)[edit]

No.TitleDirected byWritten byOriginal air date
14'The Story of 420'Adam de la PeñaAdam de la PeñaApril 20, 2008
15'Psychological Problems'Adam de la PeñaAdam de la PeñaJune 1, 2008
16'My Pal Jodie'Adam de la PeñaAdam de la PeñaJune 8, 2008
17'Dave Gets Boobs'Adam de la PeñaAdam de la PeñaJune 15, 2008
18'Valley of the Silicon Dolls'Adam de la PeñaAdam de la PeñaJune 22, 2008
19'The Kid is Mine'Adam de la PeñaAdam de la PeñaJune 29, 2008
20'Dean in Charge'Adam de la PeñaAdam de la PeñaJuly 6, 2008
21'Drunken Office Party'Adam de la PeñaAdam de la PeñaJuly 13, 2008
22'Trouble in the Middle East'Adam de la PeñaAdam de la PeñaJuly 20, 2008
23'Benny's Birthday'Adam de la PeñaAdam de la PeñaJuly 27, 2008
24'The Great Recession'Adam de la PeñaAdam de la PeñaAugust 3, 2008
25'Dave's Day Off'Adam de la PeñaAdam de la PeñaAugust 10, 2008
26'Car Robber Sunnyvale'Adam de la PeñaAdam de la PeñaAugust 17, 2008

Reception[edit]

According to the president of G4, the first season was a huge success for the network. During its first season the show was watched by more than 20 million people.[3] Since its inception, Code Monkeys has received mixed reviews. Virginia Heffernan of The New York Times called the show a 'promising idea [with] gags [told in a South Parkdeadpan dialect that] has a fast free-for-all quality, as if they were produced by a zealous Galaga player with his palm down flat on the 'fire' button.'[5] Scott Jon Siegel of Joystiq agreed, saying that 'Code Monkeys has potential, [but] squanders it.' He went on to say that 'there was hope that G4 could deliver something actually watchable. [Code Monkeys] isn't.'[6] Jake Swearingen of Wired magazine stated that the show would appeal to 'anyone who spent their youth blowing dust out of Nintendo cartridges and developing Contra-induced carpal tunnel syndrome.' Furthermore, he compared Code Monkeys to arcade games of the 1980s, stating '[m]uch like the classics it riffs on, Code quickly veers into the wildly surreal.'[7] Andy Grieser of Zap2it called the show 'the funniest .. animation this side of South Park.' He called the graphics 'instant nostalgia for thirty-somethings.'[8] Will Harris of Bullz-Eye.com gave the show a 3.5/5 and commented that Code Monkeys is a 'twisted little show', but that it's 'not for all tastes.' [9]

Home release[edit]

Shout! Factory, partnering with G4, released a two-disc DVD set of the first season of Code Monkeys on August 5, 2008 in Region 1.[10]

Code Monkeys: Season One
Set DetailsSpecial Features[10]
  • 13 Episodes
  • 2-Disc Set
  • Subtitles: None
  • English (Stereo 2.0)
  • 'Adam de la Peña Interview'
  • 'A Look Behind the Scenes of Code Monkeys'
  • 'Daily Pranks'
  • 'GameaVision's 'Hangman'
  • 'Original Commercials'
  • 'Gaming Tips from Kristin Holt'
  • 'GameaVision's '2 Card Monty'
  • Downloadable Wallpapers and Posters

References[edit]

  1. ^In 'Psychological Problems', the usual start of the episode—a screen flashing 'PLAYER 1 START!'—was preceded by a screen that was similar to the multicart loading of a game, resembling the 3-in-1 Super Mario Bros./Duck Hunt/World Class Track Meet multigame.
  2. ^'Code Monkeys: The Secret History of Videogames'. IGN. Retrieved 2008-08-10.
  3. ^ ab'G4 Announces Season Two of Its Animated 8-Bit Hit 'Code Monkeys' Premiering June 1'. G4. Retrieved 2008-08-10.
  4. ^AdamdelaPena [@AdamdelaPena] (27 February 2017). 'And then there's this..' (Tweet) – via Twitter.
  5. ^Heffernan, Virginia (2007-07-11). 'Like an Arcade Game With a Potty Mouth'. The New York Times. Retrieved 2008-08-10.
  6. ^'G4's new show Code Monkeys has potential, squanders it'. Joystiq. Retrieved 2008-08-10.
  7. ^'8-Bit Comedy Goes Prime Time With Code Monkeys Cartoon'. Wired Magazine. 2007-07-24. Retrieved 2008-08-10.
  8. ^'Premierewatch: 'Code Monkeys' Season Two'. Zap2it. Archived from the original on 2008-12-27. Retrieved 2008-08-10.
  9. ^'Code Monkeys: Season One review'. Bullz-Eye.com. Retrieved 2008-08-10.
  10. ^ ab'Shout! Factory Store - Code Monkeys: Season One'. Shout! Factory. Archived from the original on 2008-08-03. Retrieved 2008-08-10.

External links[edit]

Wikiquote has quotations related to: Code Monkeys
  • Code Monkeys on IMDb
  • Code Monkeys at TV.com
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Code_Monkeys&oldid=946494054#Episodes'


This is a list of Chimpui episodes, a Japanese manga created by Fujiko Fujio in 1985. All episodes are 22–24 minutes long and consist of 2 segments.

Season 1[edit]

EP#English titleSynopsis
1The game is about to begin (エリさま、おめでとう) / Enjoying with friends (おもちゃもラーメンを食べる)Chimpui and Wanderyu break into Eri's house to help her. Later, a salesman arrives and convinces Eri to buy the audio tapes but Eri later realise the man was a thug and seeks help from Chimpui / Eri seeks help from Chimpui in cleaning. She introduces Chimpui to Uchiki. Later, Eri introduces Chimpui to her mother as her new toy, so that she could keep Chimpui at home.
2Watching a film (エリさま、花のように) / Is it a dream or reality? (御先祖は日本王?)Wanderyu searches for a TV to show Eri Planet Mahl and finds out that Mrs Kasugi has been busy watching her program. Chimpui finds out ways to divert Mrs Kasugi's attention, so that they Eri can watch Planet Mahl through TV / Wanderyu continues to convince Eri and her father to meet the prince. Later, Mr Kasugi questions her about Wanderyu, but Eri tells him it was just a dream.
3Having fun with Chimpui / Helping in the household chores.Eri seeks help from Chimpui to clean the garden and escapes to play. Chimpui, Eri and Uchiki visit an island and spend a great time together. They return with snaps to show Sunemi ma'am but misplace the camera / Chimpui gives Eri some magical powers to complete the household chores. But Eri misuses them. After the power fades, Eri is forced to do all the work by herself.
4True friendship can never be parted / Chimpui's fear of catsWanderyu blackmails Uchiki to convince Eri to go to planet Mahl and gives him a magical sweet. Uchiki refuses to eat the sweet as he didn't want to lose Eri / Chimpui and Eri get invisible with magical powers and bring home a cat. Chimpui feels sad and decides to go away as he is afraid of cats. Later, Eri finds Chimpui at Uchiki's place and reconciles with him.
5Treasure hunt / Eri! A baker.Chimpui and Eri find ways to search money, to eat something. While they go in search of money, they come across a thief and get him arrested. Later, they find some money in their house / Eri burns the cookies while baking, so she decides to bake them again. Wanderyu gives Eri's cookies to Uchiki. Next day, Eri gets very happy to hear that Uchiki found the cookies delicious.
6Let the toys do the work / Annual day performance.Chimpui installs a computer chip in Eri's toy to get her homework done. Eri uses the chip in all her stuff toys to make them powerful and get her work done, but later gets into trouble / Eri participates in the school play for the annual day. Wanderyu threatens Chimpui to let Eri play the main lead in the drama, Chimpui uses his magical powers and makes Eri and Uchiki the prince and princess.
7Parents wedding anniversary / Eri becomes responsible.Eri and Chimpui fulfil Mrs Kasugi wish of getting a magazine and a ring on her wedding anniversary by using a magical paper given by Wanderyu / Eri decides to weave a muffler for Uchiki. Next morning, Eri gifts Uchiki the muffler she weaved and gets a gift from her parents for being responsible.
8Do not fight at home / Christmas celebration.A detective sets a plan against Eri and her mother so that they fight. In anger, Eri leaves her house and goes to Uchiki's place. Uchiki makes her understand and asks her to return home / Chimpui fulfils Eri's wish by making her the Santa Claus, and invites all her friends for Christmas party. Wanderyu surprises the kids by creating artificial snow. They all enjoy the Christmas celebration.
9The original and duplicate game / Difficulties because of dreams.Wanderyu asks Chimpui to click a picture of Eri so he could show it to the people of his planet. While Eri troubles Oeyama, Chimpui clicks good pictures of Eri and gives it to Wanderyu / Eri gets worried about her dream and decides to not let it come true. Later, Eri and Chimpui find out that the dream was Wanderyu's plan and decides to teach him a lesson.
10Participating in the drawing competition / Malchino's new plan.Eri gets worried about participating in the drawing competition but Wanderyu appreciates Eri's painting and makes her happy. She presents her drawing in the competition and wins a prize / As Eri leaves from home, Malchino takes advantage of the situation and gives her some magical powers but she gets into trouble while using them. Chimpui manages to save Eri at the right time.
11Eri and her brother / Health checkup.Chimpui fulfils Eri's wish of having a brother by giving her a device. While on a walk, Eri's brother saves Uchiki from Oeyama / The prince sends a doctor to examine Eri's health but she chases him away. While going out for a movie, Eri finds out that her father is sick and seeks help from the doctor in getting him well.
12Eri's struggle for a new dress / Eri and Uchiki's space tour.Eri promises Mrs Kasugi that she will do the household chores, to get a dress for herself. On seeing Eri complete her homework and household chores, Mrs Kasugi decides to buy a new dress for her / Wanderyu thinks of ideas to stop Eri from meeting Uchiki. As Eri's movie plan gets cancelled, Wanderyu sends Eri and Uchiki on a space tour in the egg to make her happy.
13Eri! The super heroine / Guest at home.Eri takes help from Chimpui and becomes a super heroine to save Uchiki. Eri finds out various reasons to save Uchiki but always reaches late at the place / After Eri leaves for school, Tharusa breaks in Eri's room in search of evidence against her. Tharusa tries all possible ways to harm Eri but Chimpui saves her. Later, Eri decides to let Tharusa be the princess.
14Leaning to ski / Let's create a doll house.An alien guest helps Eri in learning to ski with the help of his techniques. Eri enjoys herself and has a great time. After reaching home, Mr and Mrs Kasugi take Eri along for skiing / Eri buys a male doll from a shop with the money that her uncle gifts her. Wanderyu surprises Eri with a big male doll, but she refuses to accept the gift. She creates a doll house with the help of Chimpui.
15Eri saves Uchiki from trouble / Cloud that gets your sadness away.As Uchiki and Chimpui get trapped in Wanderyu's magical cards, Eri gets into the cards and saves them as a warrior. And Wanderyu clicks Eri's picture to show to the prince / Wanderyu presents Eri with a cloud to get rid of her sadness. As Hotaru feels sad, she rests on the cloud and goes into the air. Eri and her friends get worried in search of Hotaru, but feel happy on seeing Hotaru happy.
16Returning to the planet / Love! The biggest problem.Wanderyu invites Chimpui and Eri for a celebration on behalf of the prince, Uchiki joins them. While enjoying, Eri realises that they have to return home immediately / After Eri's parents leave, Maniro and Kiki visit Eri's place to meet Chimpui. Maniro and Kiki insist Eri to show them her town, so that they could spend time together and click pictures to show the prince.
17Feeding Pio Pio / Problem solved by tuning.Pio Pio visits earth to meet Eri, but Eri refuses to feed them. When Mr Kasugi goes to give food in charity, Wanderyu and Chimpui take the food bag from him and gives to Pio Pio on behalf of Eri / Eri and Chimpui manage to fnd an owner for the dog they find. Later, Shosei tells Eri that the owner of the dog wants the dog back. With Wanderyu's help, Eri returns the dog to the actual owner.
18Carrot! A problem / Will the prince speak to his princess?Wanderyu and Chimpui decide to teach Eri the benefits of carrots. A chef prepares various carrot dishes for Eri, but she dislikes them. Later, Eri goes to Uchiki's place and unknowingly, eats carrot cake and loves it / Wanderyu installs a satellite so that the prince can speak to Eri, but fails to watch Eri as Mrs Kasugi sits to watch her program. Wanderyu gets upset as his plan fails.
19Eri and Chimpui's company / Difficulties in clicking pictures.Mrs Kasugi denies Eri money to watch a movie, so Chimpui and Eri decide to start their own company to earn some money. They try all means to start their own company but fail in their plan / Wanderyu threatens Chimpui to get a picture of Eri. So, Chimpui takes Eri and Uchiki to the beach. While they enjoy themselves, Chimpui's friend succeeds in clicking Eri's pictures.
20Eri becomes detective / Eri loves reading.Eri uses a truth speaking machine to find out who robbed the boy's car. Eri searches like a detective and finds the lost car with the boy, who blames Uchiki for robbing it and proves Uchiki innocent / When Eri helps her mother in the household chores, Chimpui gives Eri a time machine. Eri sees Shosie backbiting about her to Uchiki and decides to get the issue sorted between Uchiki and her.
21Education is life / Wanderyu's plan.Wanderyu threatens Chimpui to hand over the gift to Eri given by the prince. Chimpui finds the right situation and time and gives Eri the gift / To get back Chimpui to planet earth, Eri decides to wear the royal shoes brought by Wanderyu. Just then, Chimpui reaches and discloses Wanderyu's plan. Later, they teach Wanderyu a lesson.
22Everyone loves Eri / The love is annoying.Eri gets scolding from her mother for wasting money on comic books. Wanderyu decides to help Eri by giving her some magical powers so that she is being loved by her near and dear ones / Eri gets a lot of love from everyone. As days pass by, the loving behaviour starts annoying her. So, she requests Chimpui and Wanderyu to make her normal like before.
23Being troubled for a picture / A cat from another planet.Oeyama and his friends call the reporters to get hold of the aliens, but Uchiki changes the UFO pictures with the help of Chimpui's magical powers / Wanderyu threatens Chimpui to convince Eri to come to their planet. A big cat comes and tells Eri that Chimpui works for him. She takes Wanderyu's help and sends the big cat away to help Chimpui.
24Round! Double trouble / Fearless Chimpui.Wanderyu installs a gadget on Eri's roof that makes Eri think and see everything round. She finds everything round around her and gets irritated. Chimpui destroys the device and helps Eri / Eri uses a device to kill Chimpu's fear of cats. She decides to strike Uchiki so that he falls in love with her, but Wanderyu gets hit with it. Later, she strikes another arrow and sends Wanderyu away.
25Who showers maximum love? / A new friend in life.Eri wishes to see Uchiki as a successful person, so she makes him study hard and practise baseball as well. She gets emotional and begins to cry when she see Uchiki working hard to win her heart / Eri, Chimpui and Uchiki go on a hill to see the stars closely. On her way home, Eri sees a Panda fall off the tree. Eri takes him home and treats him as a friend without letting her parents know.
26Meet with a celebrity / Clicking pictures for a competition.An alien comes through a UFO to meet Eri and helps Uchiki and Chimpui and her to meet the celebrity singer. Shosei too gets shocked when she sees the singer sing and play the guitar in Eri's room / Eri gets upset and feels afraid of losing the picture clicking competition as she is not a great photographer. Wanderyu helps Eri to click good pictures with the help of a device.
27Value your friends / Never forget true friendship.Chimpui dreams about Zorashi (the big cat) trying to threaten him. So, he uses the magical rocket and sends Zorashi back. But later, as Eri scolds Chimpui, he realizes Zorashi's true friendship / Eri permits Hotaru to take Chimpui along with her. Eri realizes the value of true friendship after Wanderyu succeeds in his plan of making her realize.
28Duplicate Wanderyu / Eri takes care of a child.Tharusa uses her magical powers to separate Uchiki and Eri. She creates a duplicate Wanderyu, but Chimpui manages to help Eri. Later, the real Wanderyu reveals the fake one / Wanderyu and Chimpui bring a child for Eri to fulfil her wish of adopting a child. Eri takes care of the child as a mother. Later, Wanderyu takes the child back to the planet.
29Visit to a Planet / Let's make the planet beautiful.With the help of Chimpui's powers and device, Uchiki, Eri and Chimpui go to a different planet to find out about the life there. Wanderyu uses the device and send Eri's friends too, to the other planet / Chimpui uses his powers and brings life to the planet. While playing, Oeyama and his friend turn the lively land in to barren. But, they all get together and create a fertile planet again.
30Lady love's magic / Visit to the past.Wanderyu calls the love lady to use her magic over Uchiki but Wanderyu comes in the way and falls in love with the love lady / With the help of Chimpui's help, Eri, Uchiki and Chimpui go on a tour in the past through the time machine. They get trapped by the soldiers there, but a man helps them hide in his house. After returning, Eri and Uchiki fall in the same hole dug by Oeyama and his friend.
31Eri's bodyguard / House of plants.Wanderyu sends an alien bodyguard to protect Eri, but she refuses to take help. So, the alien gives his power to Uchiki, who protects her / Eri waters the plants and waits for them to grow. Wanderyu uses the magical light and his powers to grow the plants faster. Wanderyu forgets to switch off the magical light and the plants spread all over the house. At the end, the plants go back.
32Eri's wish of going on a holiday / Uchiki's new friend.Eri wishes to go on a holiday with her parents. So, Wanderyu gives her a wish diary. She writes her wish on it and soon, she gets good news from her father / Tharusa enters Eri's room and uses her things. She listens to the prince's audio and gets jealous, so she decides to befriend Uchiki. On knowing about this, Eri gets angry.
33Eri's noble deed / Uchiki, the army leader.Eri helps her father find his book from the scrap and gets the CD that she wished for, as a return gift for her noble deed / Wanderyu organises a fighting competition between Uchiki and Oeyama for the selection of an army leader. Uchiki and Oeyama fight and try to defeat one another. At the end, Uchiki wins the title.
34How deep is Eri's love? / Princess Eri.When Chimpui falls ill, Eri takes care of him and showers all her love. Wanderyu uses a device and measures Eri's love, as asked by the prince / Eri gets to know from the astrologer that she will be a Princess when she grows up. She gets upset on knowing that her parents won't join her in the future. Uchiki explains to Eri that astrologers are fraudulent. She then feels relieved.
35The magical mic / An angel's visit.Chimpui uses a karamatic mic to help Uchiki, Oeyama and Eri get what they want from others. At the end, Eri uses the mike and makes Wanderyu promise to never return to trouble her / A girl visits Eri's as her sister and spends time with her, and helps her in doing her home work. Later, Chimpui and Wanderyu realize that the girl has come from another planet. She leaves after finishing her task.
36Driving a car / Eri's caring nature.As Eri's father is a beginner in driving a car, Chimpui uses a device and makes the entire city small, including Shosei's car, so that he can practice to drive. But Eri's father drives rough and meets with accidents / An alien cat spies on Eri to collect evidence against her. On returning home, he meets with an accident. Eri takes the alien cat to her house and treats him with love.
37Uchiki turns Prince / Eri's visit to planet Mahl.Wanderyu gives Uchiki all the powers of a Prince. Eri feels very happy to be with Uchiki. He spends time with Eri and protects her in many instances / Eri decides to meet the Prince to see his face. So, she goes to the other planet with the help of Chimpui machine. She meets the Prince and notices that he doesn't have a face and returns home.
38The controlling watch / Oeyama's realization.Wanderyu instils a software in the wrist watch to controls Eri's actions. To take revenge, Eri and Chimpui make changes in the software and control Wanderyu / As Oeyama threatens the students to help him in the exams, Wanderyu uses his power to make Oeyama realize his mistake. In the results, Oeyama scores 100 out of 100 amongst all the children. He punishes himself.
39Chimpui's Christmas gift / Christmas celebration with friends.Zorashi decides to not return to earth as Chimpui burns her. But later, Eri realizes that Zorashi has brought Christmas gift for Chimpui / Eri goes to the other planet to celebrate Christmas. She has fun there but misses Uchiki. Later, they meet together in the house and have a celebration.
40Solving the puzzle / Treasure hunt.Oeyama and his friend hide Uchiki's book and gives him a hint to find it. After Eri, Uchiki and Chimpui find Uchiki's book, they find another puzzle in a bottle and get excited about treasure being there / Chimpui uses his tricks and finds a lot of gold in the river that belonged to a man. They leave the treasure with the man and return home.
41Invisible magical cap / Multiple Eri's.Chimpui gives Eri an invisible magical cap to avoid being caught by her mother. Eri hides the cap in her book. She gets shocked after finding out that her mother has sold the book and it has reached Oeyama / To help Eri do the household work, Chimpui creates replicas of Eri, does Eri's housework. Wanderyu hypnotises Eri to take her to his planet but Chimpui and Uchiki save Eri.
42Will Wanderyu stay with Eri? / Visit to a beach.Wanderyu decides to serve Eri and send Chimpui back to planet Mahl. Chimpui brings a dress for Eri sent by the prince. Wanderyu gets jealous and allows Chimpui to stay back with Eri / As Eri wishes to visit the beach, Chimpui's friend fulfils it with the help of a device sent by the prince. Eri, Uchiki and Chimoui visit a place with the help of Chimpui's magic and spend a great time together.
43School on the moon / Travelling the Universe.Wanderyu sends Eri and her friends to the moon. They explore and learn new things. They find it difficult to return as it was Wanderyu's plan and stay stranded on the planet / Wanderyu arranges for an object to travel to the Moon to save Eri and her friends, but Wanderyu fails to, so Chimpui helps everyone return to the earth with the help of his magic.
44Importance of food / Friendship day celebration.Wanderyu challenges Eri to stay hungry for a day so that she realizes the importance of food, but she finds it difficult to stay hungry. Later, as her hunger increases, Eri realises its importance / Wanderyu gives Eri and Uchiki magical chocolates to separate them. Uchiki and Eri eat the chocolates and begin to fight, but later get back to normal and celebrate friendship day.
45Finding love in anger / Chimpui's signature campaign.Wanderyu brainwashes Eri to leave the house, but Uchiki makes Eri realise her mistake. Wanderyu comes with a changed look to take Eri, but Chimpui reveals Wanderyu's identity / To let Chimpui stay, Eri and her friends come up with a signature campaign. Wanderyu takes his signature to the prince and returns with good news of letting Chimpui stay back.
46Agent from another planet / Things don't turn out the way we want it to.An agent comes from another planet to trouble Eri and Uchiki. He tries various tricks over Eri and her friends but gets trapped in his own trick and goes away / Eri gets excited to go out with Mrs Kasugi but doesn't find her home. After Eri's mother returns, Wanderyu does all the housework in exchange for a gift from the prince. In the evening, Mrs Kasugi takes Eri out for a stroll.
47The Guru's visit / Mr Kasugi goes back to childhood.As Eri has a skating competition, Wanderyu creates a robot of Eri, so that the Guru can meet Eri. Later, the Guru reveals to Chimpui and Wanderyu that he already knew their plans / While Eri was out, Chimpui and Wanderyu play a game with Mr Kasugi and turn him a child. Later, Wanderyu uses his powers and changes the child back to the grown up Mr Kasugi.
48People turned into animals / Saving trees.Wanderyu's boss sprays gas all over the city and turns people into animals, so that Eri decides to come to Planet Mahl. However, Wanderyu uses a hammer and turn animals back to people / A tree visits Eri and complains to her about deforestation. Chimpui, Eri and Uchiki take the tree to a shady place so that it bears fruit. A hungry man eats the fruit and requests people to grow more plants.
49Wanderyu brings a guest / Impossible to break Eri and Uchiki's friendship.Wimpui comes with Wanderyu to meet Eri and challenges Chimpui's powers. Wimpui makes Hotaru, Eri and Sayaka tiny, but Wanderyu stops Wimpui and brings them back to normal / Wanderyu decides to break Eri and Uchiki's friendship. He ties a magical thread in Sayaka and Uchiki's finger to unite them, but Chimpui reveals Wanderyu's plans and helps Eri cut the thread with scissors.
50A gift for daddy / Changing a prisoner's life.Eri and Chimpui decide to gift Mr Kasugi a gift, but falls short of money. Later, she takes a painter's help and gifts her father a beautiful painting / Eri finds a prisoner, who has run away from planet Mahl. Eri feeds him food and saves him from the cops. Eri gives the prisoner some money to start a new business and sends him back home.
51Space competition / The prince meets Eri.Eri and Uchiki go into space for a competition. Wanderyu and Chimpui also decide to join them. They face a lot of obstacles in the race but finish it with the help of the prince / Prince Lulealv comes to planet earth to take Eri. He takes the form of Uchiki and meets her. After prince Lulealv reveals his identity, Eri tells him that she will not leave Uchiki, so the prince decides to leave. But the people of Mahl accepted the friendship of Eri with Uchiki and Prince continue to send gift and love her.
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